It sounds like there are few notes/chords out of the scale and create this somewhat sinister feel, not sure if that's intentional... though I'm mostly used to nice sounding major/minor progressions
beat is nice, groovy... could use some more percussion elements in the second part
mixing-wise I would boost the sub bass a bit and turn down the pad/s and have drums on top of the mix, they feel a bit overwhelmed, a slight compression on the could also help
good luck with future production :)
Cheers for the feedback! The chord progression is deliberately a bit weird, but I agree I could have added more percussion as the piece developed.
there's not much going on during intro tbh, so I'd make it shorter (by half even) or add some more elements
it has a better groove than your previous songs, the sounds kinda talk to each other, at some sections literally :)
also mix is much cleaner, though the snare thing gets a bit heavy on ears after a while, especially when it hits at the same time as that cymbal, I would EQ the high frequencies more
overall a nice piece, carry on
i got a review
I'll look into it
I must say the arrangent doesn't make much sense to me... I would probably build the song around the uplifting chords from the beggining a write some catchy melody around it, since it's supposed to be more of an upbeat thing... I mean the drums have groove but melodic content is really poor, also the bassline should stand out more
0:38/0:45 those blips don't fit much imo
I see no point in using 2 different kicks
0:53 there's just no transition, try using some effects at start and end of each section
0:26/0:85 the fx is a bit heavy on ears, should be quiter
also ending feels very cut, it just stops out of nowhere
hope this helps a bit, I don't want to sound discouraging in any way but this is not very good yet, try watching some tutorials about dance (house) song structure and listen to some other tracks of this genre, inspire yourself
good luck :)
dood where is the bass? This is just drum and drum.. :) It totally lacks some synth in lower octaves that would reinforce the progression..
as already said, mix could use some tweaking.. at some places (e.g. 0:37ish) you can feel that the mix can't breathe, maybe turn down reverb a bit and think out what should be the first thing that hit your ears and what should more in backround, it all can't have the same loudness
but musically it's pretty good, I like the progression and sound choice
keep it up
Thanks for the review! I am still not very familiar with mixing stuff too much, so I will definitely work on it for my next song!
I think this is more like some kind of electro house, dubstep has a half beat, but whatever
at the start there's some crackling going on, not sure if it's supposed to be there
it could use more hi-hats/percussion, lacks groove a bit
0:28 those chords/rhythm remotely remind Mortal Kombat main theme :) It's relatively catchy
I don't get the right feeling from bass.. it's like lower bass is completely unrelated to what's going on in high frequencies, so I would work on that
The crackling is intentional. There's HH and plenty of percussion, i just think i messed up the mix. Imo I should've focused on bringing the drums out more, make them give the song beat or something. Didn't think about the low bass thing. Maybe my headphones are giving out after all.
Thanks for the review, as usual.
groovy indeed :)
all the elements fit together nicely, arrangement makes sense, mix is also fine, except maybe that clap that starts at 0:56 could be a bit quiter so one can focus on the melodic elements more, though this is just my taste
Overall it's pretty good, I would imagine this as a soundtrack for something cyberpunk-ish
dood, ss this supposed to sound like it's played from walkie-talkie?
it distorts when drums hit at some sections, you don't want that in this type of music, go easy with compression, orchestral stuff is all about dynamics
the ending feels like it was cut in the middle of progression, I would end it at 4:29, maybe some longer slow fadeout on that one chord would work
but otherwise pretty cool, maybe orchestral music is your thing :)
Maybe it is my thing :^).
I went a little ham with compression because the drums were SUPER loud when stacked. I'll watch out for it next time.
Thanks for your input :)
man, go easy on compression, this sounds destroyed, even for dubstep norms.. for instance in moments like 2:35, the piano just can't breathe, same thing with that synth at 1:47
I think you could turn down the hihats a bit
and I don't get the right feel from the bass.. feels quite muddy.. there is some sub-bass in the kick but you should add it also into some melodic instrument.. you are probably boosting 100-200hz area too much, so sub frequencies around 50hz get lost.. remember the bass has to be clean and consistent, no bass boosts and sound goodizers are going to clean it
though musically it's kinda nice, the technical side really prevents me from enjoying the song
hope this helps a bit, gl with future production :)
Thank you for the review!
It's an old track of mine and yeah...the compression in this one is bad, some stuff gets through this mess, some of it doesn't ^^'
I learned a while back, that pushing everything to the max isn't the trick for a good track ^^
Still thanks for your advise, it helps me a lot to keep improving :)
I have like 0 exp with orchestral things but anyway: )
It feels like it was highpassed on the master, I would hit some low notes on the strings
I think this could really use some percussion, I mean orchestral stuff, some cool groove
crashes like in 2:19 should be wider, they feel like a really tiny mono thing, maybe layer more of these togrether
but otherwise it's nice, I really like that moment in 2:20/3:00 when all comes in, though the piano got lost a bit :)
thanks for your reply
it wasnt highpassed, i shouldve layered a bass string instrument (the actual real instrument) on the cello, wouldve been stronger. I dont have any good orchestral percussions.
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