what a calming piece :)
I like that atmosphere, reminds me some space ambient music, cool pads and nice deep bass.. the song overall has enough of elements and variations to keep it interesting, so gj with that
BUT the drums could be better
kick- sounds almost like a trance kick to me, but it kinda fits to the deep feel of the song.. but it doesn't cut through the other instruments very well, sidechaining is the way to go I guess - hard on bass, softer on the other instruments
snare- is somewhat non existent.. especially in "loud" sections it gets really lost... unless you are doing some super soft liquid with tiny clap, the snare should have really clear fundamental frequency (usually around 200 hz), it helps to boost the area a bit in EQ and cut anything below it. and sidechain
you could also add more hats, shakers and stuff .. or maybe layer in some shitty break loop (and cut low-end from it) to fill the high end a bit
so good luck with future production, hope this helps :)
I'm so glad that there were enough variations... I've had problems with that from the start and I figured that it would be no different in this project, having built it out of 16-bar loops. Nice to hear the atmosphere was convincing, I'm usually s#@t at pads and leads.
BUT the drums :D
I'll work on the kicks in the future, the snares... listening to it now, I can't believe how much I turned it down in the mix. My bad. And I will definitely add a high-passed drum loop for layering next time.
Thank you very much for the review, I appreciate getting feedback from anyone, but help from one of the greats is always very helpful.
intro piano doesn't fit that pluck riff much.. overall, the melodies feel a bit random, you should work on your them more... I mean you got some ideas about arrangement and you are making enough variations in the song, but the musical basis just isn't very good right now
it feels like every instrument is panned differently, which is normally a nice way of creating "wide" feeling but you have kinda overdone it here so there's nothing solid left in the middle.. this type of kick should be 100% in the centre (or at least its part below c. 200 Hz)
and I think there should be some solid bass instrument (offbeat bass would fit here I believe), you have only kick's sub bass here, so low end of the spectrum feels empty
hope this helps and good luck with future production :)
and when you want to make a post in the forum with that picture of song, you simply put the link of the song there
I do have a tendency to not follow too much a pattern, I've been told about having a strange style. I have to control that a little. The panning is something I'll work in as well, try to fill everything without crowding it.
I'll take on your bass tip and apply it on the next one.
I appreciate the review, buddy. Thanks for explaining the picture thing too.
yes alcohol is evil
Happy new years! lmfao
hi there sir,
I definitely hear some potential in this song, BUT the mix is just so bad - snare is totally drowned, bass as well, and that hihat thing should be much quiter, it really hurts ears right now.. learn how to sidechain bass (with kick and snare) and try to compare loudness of certain things in your song with some professional song of this genre and make it similar.
hope this helps a bit and good luck with future production
Thank you i am still in the learning stages, but this has surely help.
so it's me again, R4R is dead
I would put some filter (e.g. lowpass/highpass and automate its cutoff) on the arp during intro, it sounds super cheap when you just slap it there already in full power with sub bass and everything
the first drop at 0:40 sound quite slapdash, melody together with the beat sound really monotone, changing the length of some notes and rhythm of the beat now and then would do the trick
speaking of beat, drums should have variations every few bars, at least adding open hihats at some sections would help in a great way
the second drop at 1:30 is better, more house-ish though there are some false notes or weird intervals in the melody, which make it sound bad in certain places
ending also feels kinda cut, no filter, no fx, nothing.. maybe making that reverb tail longer and louder
also more fx.. at least some tiny whooosh/sweeep/impact from time to time
Thanks for the hindsight.
I am saddened by R4R's death, now not knowing how to get reviewed anymore.
I get where you're coming from with the filter, it definitely is cheap to just slap the arp on, I'll see to mess with Effector or look for other plugins to add effects (if you have any recommendations for a PC user, I'm all ears).
I definitely liked the second drop better too, sounded cleaner. I can't even touch sound design without messing up entirely, so if you have some pointers, again, all ears, maybe why my sounds are always a bit cheap. I'll look into false notes better next time, give it more of a listen. I'm still struggling with music, as it is very audible, good reviews help a lot.
Thanks for sticking through R4R, even though it's dead. I'll follow you and review your new stuff, if that means anything to you.
Thanks for the insight again and good luck right back at you.
the musical side is OK, nothing more, nothing less.. it kinda goes on and on, there's no climax or super catchy moment... so even though it has a lot of variations, it still sounds a bit monotone to me.. if it's supposed to be some game backround music, then it's fine
at 1:04/4:11 there's some weird change in progression, not wrong, but it doesn't fit the happy rest of the song imo
and it could use more effects, you know, some whoosh every few bar
mix sounds quite clear, no major mistakes, keep it up :)
in trance (or house, techno, electro,...) you should definitely put a kick on every beat and snare/clap on every other beat, than add some hihats and percussion to create some cool groove
melodies are actually quite catchy, but a lack of any solid bassline rhythm and 4/4 kick kinda kills the impression
arrangement is ok, you got some ideas about song structure
mixing is quite bad, biggest problem is that there aren't any solid low frequencies, kick is pretty drowned behind that synth and the hihat should be a bit quiter (high-frequency stuff (8k+) doen't have to be that loud to "feel" loud).. just practice a lot, maybe compare loudness of certain things with some professional song and then try to mimick it.
hope this helps a bit and good luck with future production!
the piano is doing the same from the beginning to end, you just added few repetitive notes 0:25.. that's not enough for a good melody.. you need to play with it a bit, change rhythm sometimes, make some pause, etc.
0:48 harmony of the piano and strings doesn't sound very good.. not sure if it's off key or some weird interval.. simply not pleasant to my ears
also the piano sound itself is quite bad, I can hear some crackling from time to time, you've probably overcompressed it, plus it somewhat lacks "air" from high frequencies like I was listening to it from other room.. a good piano vst can help, e.g. there some decent ones for kontakt 5
hope this helps a bit and good luck with future production :)
thank you, this was very helpful. i made this on fl mobile, so I should improve soon (when i get fl 12). thanks for the honestly :P
it sounds reeally robotic, you should play with velocities and timing of the keys a bit, so they don't always hit that perfectly on time and at same loudness. Also having a good piano vst really helps and opens new possibilities (e.g. some piano libraries for Kontakt 5).
Melody is OKish, but I would make at least a few bars of a different rhythm, slow down for a while or something.., it has some variations, but it still feels kinda the same from beggining to end
good luck with future creations :)
I appreciate someone who I look up to reviewing my song!
As I said, it was done in a short amount of time, more like a little idea, something to kill the boredom. I know it isn't polished, it doesn't sound amazing. I appreciate your comments and will look forward to getting better with piano.
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